NOTE: Like troops, ships should be landed in a friendly port before disbanding or else you risk losing some ships. If defensive pacts are enabled, note that fighting pact armies will contribute to warscore, but occupying holdings controlled by pact members will not. You can avoid this by calling as few of your vassals' troops as possible or by ending the war as quickly as possible. Levies come from all types of Holding and their totals can be increased through buildings. For instance, Constantinople is on early start dates the only holding that cannot be assaulted, with a fort level above 12.0. ), Your spymaster (e.g. Ships are raised in the port a coastal county (assuming shipyard building has been built). Once a Pagan holding is captured in the province, the attrition penalty is gone. Holding Levies Crusader Kings III – Combat Guide (Stats, Soldier, Damage, and More) gamesgds; ... Troop fighting is up to 50% of your warscore so do not neglect it to only siege, it should actually be your first priority to fight in a decisive battle as you can really snowball a conflict by 1-2 decisive victories early in the war. Hire a mercenary group whose army composition matches your needs: light infantry and archers for sieges; pikemen for assaults; heavy cavalry and infantry for winning close battles. In your home territory, you can also disband levies in order to re-raise them elsewhere. Get their allies to like you more, so they choose not to join the war. Men-at-Arms are professional soldiers, as opposed to levies, which are citizens who take up arms. RealmHoldings is the number of holdings in the realm. It takes a markedly different tack to the usual Paradox approach of putting command of every facet of a mighty empire at your fingertips; instead you have direct control over one man (or woman, but in the agnatic dynasties of medieval Europe it’s overwhelmingly likely to be a man), and while that man may be able to influence a … To be truly successful in this game requires more than just careful logistical planning of troops and supplies: it also requires navigating the trials of courtly life. the land) to get a ship to dock at a port. Men-At-Arms. So if you're at war for 4 years, your vassals will end up with a -20 opinion of you which takes 4 years to wear off. The garrison will be massacred, all the gold stocked in the holding (depending on the riches of the owner) will be taken. These statistics are further modified by certain technologies and buildings, but generally they'll be quite similar for both sides. Crusader Kings 2 review. Center flank 3. Warfare is centred around a few concepts, namely Casus Belli, troops, warscore, combat, and sieges. ... so I started to really pay attention to AI troop moves, and began to notice some odd decisions. Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.The retinue cap is given by the formula:where: 1. Disband any levies that are doomed. Bait enemies into attacking smaller armies, then send in reinforcements. They can pay for themselves if they allow you to win a defensive war, or allow you to storm castles rather than slowly siege them. Don't fight offensive and defensive wars at the same time. More details in the. The progress made every 12 days is affected by: Eventually, the attackers will be able to assault the defending garrison. By Tim Stone 14 April 2012. If you have a really good reason to do so, go ahead, but make sure you keep the rest of your army close. Battles have half their usual warscore value during Great Holy Wars. An explanation of how to declare and conduct claim and de jure wars in Crusader Kings 2! Target part of an enemy's army while it is split up. Sometimes it's faster to have troops return to the ships and unload into an adjoining county than it is to march to the next county. (Wars from events and decisions, e.g. This means that it is much easier to siege the holdings of a liege who has raised his demesne troops than it is to siege his vassals. Allies who are already the primary participant in another war are likely to deal with their other war first. You can drain your enemy's cash reserves and deny him income by capturing his demesne holdings. Troop types. (This is to ensure that nomads are not at a disadvantage, as their horde troops are exclusively cavalry). Surrender It is also possible for a war to end inconclusively, which happens when the CB becomes invalid, the defender's liege title changes, the defender becomes unlanded, or (depending on the CB) the attacker dies. Ships in a sea tile must have the troops "march" to the ship, which takes 6 days (double-check?). You can even disband a levy in one place and immediately re-raise it in another; by doing so, you can somewhat replenish their numbers, but will have to wait for their morale to recover. Additionally, landing troops into combat gives the defenders a large defensive bonus (30%? Crusader Kings 3 review. Of course the choices of troop types matters. If possible, it's better to be the defender. In fact, even unreformed pagans can continue to use Gavelkind; players can take advantage of this by conver… This guide is intended to lower the entry barriers to the world of Crusader Kings III modding. Raised from the Military screen F6, or with hotkey v from the holding screen. There is no naval combat or blockading in the game. Consider what will give you the most warscore. Select the ships and then right-click the county where you want the troops to "march" ashore. 2. By outmaneuvering or overpowering the enemy, you'll be able to win most battles, and eventually the war itself. If you do, you risk losing a large part of your army, and being reduced to a position where you can no longer fight back. When ships arrive at a friendly port, ships will automatically unload troops into the friendly county -- even if enemy forces are there! Holdings also have a levy which can be raised. Features include: - the ability to spawn/raise troops based on prestige, wealth or piety. However, be sure not to push your advantage too far and allow the enemy to turn the tables. - the ability to convert gold to piety and prestige and vice-versa. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs. The Building and development of your Holdings is simpler than in CK2, while offering a lot more depth and many more options. (stats correct as of patch 1.092 Last edited 4/7/2013) To read army Levy guide in depth, go here:   Army/Levy (Guide). For Crusader Kings III players, this guide is meant to help players understand the combat in CK3 from the basics to the semi-advanced. Make sure you leave more than 4% of the enemy army, as anything lesser than this amount will be destroyed instantly, and will not slow down the enemy's advance. Remember that technology changes troop stats over time significantly. Troop fighting is up to 50% of your warscore so do not neglect it to only siege, it should actually be your first priority to fight in a decisive battle as you can really snowball a conflict by 1-2 decisive victories early in the war. You can start raiding with a fully prepared army while they scramble to gather their levies. Assaulting is based on the melee value of the unit, making Pikemen , Heavy infantry and War Elephants rather good at assaults; Heavy cavalry is quite interestingly extremely powerful for assaults. Raise only the vassal levies you need to avoid unnecessarily angering your vassals. 1 soldier is the smallest count of unit, 1 soldier can be 1 levy or 1 man at arms. Tribal realms are unaffected by development, and cause non-tribal realms to have lower supply limits in their lands, making them a tougher nut to crack, but reducing their influence as the … Keep going; loot their castles, imprison their nobles, massacre their garrisons. Note that these are proportions relative to 1. With slight bonuses on these domains, one can assault successfully a holding even with equivalent numbers. Sometimes Paradox's "math" means that grouping a fleet of "5" ships with a fleet of "10" ships will create a fleet that will only hold 1400 troops, due to rounding. Conversely, avoid attacking into defensive terrain if you don't have a large advantage in numbers or quality of troops. Troops can be loaded onto ship in 2 ways: If you've just loaded troops onto ships, you can remove them manually by using the same embark button in the troop selector to unload them. Additionally, most tribals are able to go on raids, which you can read more about below. Losing many troops is, however, one way to trick a faction - which would normally be too weak - into revolting, thereby allowing you to crush a relatively weak faction and revoke their lands at a mildly convenient time, rather than risking them continuing to gain power and strength and revolting at a truly inconvenient junction. You cannot declare war through the diplomacy menu if you have any levies raised… To use this sub-mod with your own mods (ex. The wiki has a lot of info on retinues, and simply googling "ck2 best retinues" will get you a lot of info. It is the sequel to Crusader Kings II which was released in 2012 and received content expansions until 2018 and then went free-to-play for the base game. The quality of the troops also has an influence: Light infantry in tribal holdings get killed easily, while Heavy infantry , Pikemen , Heavy cavalry are very hard to overcome. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs CK2 Blog Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs. Each ship carries 100 troops. If your ships can't dock at a port, because it's an enemy or neutral port, then the ships will stop in the center of the sea tile. Ship levies are very expensive when raised, costing 0.45 Wealth per ship per month. This is especially powerful if you plan ahead by giving each major vassal a well-placed county (coastal or near your enemies). This assumes that you have the wealth to buy mercenaries or that the faction is weak enough to not steamroll assaults through your holdings - you will probably need a bit of time to replenish all those troops you lost, after all. Remember that, for example, archers in county where bow technology spread, will be stronger than archers in your neighboring county where it did not. However, the levies won't be restored, which makes occupied holdings easier targets for siege and assault than free ones, and slightly eases their liberation. The other vassals' levies can then be raised later if ever needed. Levies are just generic levies: In ck2, your levies were composed of a number of different troop types, including heavy infantry, light infantry, archers, heavy cav, light cav, pikemen. Warscore gains from victories in battle or from occupying holdings are larger if they're against the war leader as opposed to his allies. Fog of war hides troop movements in locations where you do not have immediate vision. The following provide vision in a province and adjacent provinces: In addition, your Chancellor or Lord Spiritual can provide vision in a single province. This is more vital when they need to recover morale as well. Thus, the negative effects of breaking a truce can be circumvented by either murdering the enemy ruler, or in the most extreme cases by commiting suicide. Select the troops and right-click-select the ships to begin the movement. If you're on the defensive, or need to bail out of the war, you can also seek White Peace when the war has gone on for a bit and the warscore is still near even. Outmaneuver your enemy. Warscore is capped at 99% until the leading side has won one major battle (at least 5% warscore contribution), the war has lasted 3 years, or all enemy territory is occupied. Tribal holdings have fortification levels comparable to those of cities, and few soldiers within. However, a character who raises the troops from his (or her) own demesne will have those raised levies taken out of the garrison. These troop types were calculated based on the buildings you had in each of your holdings; barracks would give pikemen and heavy infantry, militia training quarters would give light infantry and archers, … Most unreformed pagan tribal rulers are limited to Elective gavelkind, with several exceptions: 1. In a battle, each side has up to three flanks: 1. If you're a long-reigning ruler with high diplomacy and good vassal relations, this is merely annoying. Wars are fought over Casus Belli. If the army used for a siege is toggled for raiding, a successful siege will not occupy the holding, but sack it instead. Even with Fog of War, you can see your enemy's total army size on their character screen. Ships can disbanded by clicking the Disband button in the ship selection window, or hitting hotkey x. (You can see your enemy's army size in the ledger, or the realm tree accessible from his portrait.). To have more than one flank you need multiple armies, though they can be merged into one. If you are attacking a large enemy, it might take them several months to move their army from their current position to their capital - often giving you enough time to siege it down. This page was last edited on 27 September 2020, at 06:37. Likewise, 'seafaring' cultures (Norse, Swedish, Norwegian, Danish, Norman, & Berber) also receive a 90% discount to raised ship levies. Bankrupt your enemy. However, the location of the capital may make this strategy difficult; capitals which are located far away from your borders and have hostile terrain may not be worth the effort. Most truces last 10 years, but some casus belli have shorter truce durations. If the attackers do have enough troops, every 12 days a tick will count and progress will be made on the siege. If your enemy is deeply unpopular with his vassals, has just lost an offensive war, is dealing with a rebellion, or is fighting a war over a different CB, you can beat him more easily. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs CK2 Blog Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. Can only be built in provinces with North Marcher culture. 3. That's actually how it works in real life, and it was even truer back then. If the attackers do not have enough men, no progress will ever be made on the siege. Type the name of a province, or a province ID, into the search box below to instantly search our database. This vassal will now be the only one getting annoyed at you, while the rest are unaffected. Regiments Usually, a regiment is 100 of the same type of soldier. Both martial skill and traits matter: see Commander#Strategies. General info on Crusader Kings II troop types : Levy (from Game Mechanics category) The Basics. Remember that technology changes troop stats over time significantly. Remember that, for example, archers in county where bow technology spread, will be stronger than archers in your neighboring county where it did not. Crusader Kings III is a grand strategy game-RPG hybrid , developed by Paradox Development Studio and was published by Paradox Interactive on 1st September 2020. Finally, ships can also move from the center of sea tiles to dock at the port of a 'friendly' county, by right-click the destination, Ships in a port can load ("embark") onto ships immediately (no movement days required), using the embark button on the troop selector, or using. His armies will lose a quarter of their morale, and his mercenaries may turn on him or even join you. It breaks down each category of combat and attempts to explain how they function. Germanic pagans, reformed Germanic pagans with the Sons of Ragnarok doctrine, and reformed pagans with the Sea-Bound doctrine receive a 90% discount to raised ship levies. Soldiers 1 soldier is the smallest count of units; 1 soldier can be 1 levy or 1 man at arms. Rank is 2 for Counts, 3 for Dukes, 4 for Kings and 5 for Emperors. This is potentially compounded by more members joining the factions as their opinions of you drop due to the raised levies. Consider hiring mercenaries. Evade capture in sieges by moving your capital before declaring war, appointing adult children as commanders, or getting minor children tutored somewhere safe. Though there are more troop types than in Sengoku, battles still tend to … Tanistry is available for Celtic cultures and for scions of some bloodlines 2. Holdings with fort level 6.0 and above cannot be assaulted (this can be changed at the game rules before starting a game); such holdings are usually well upgraded castles. They're pikemen (best unit overall) and benefit a lot from their cultural bonuses when combined with … You'll lose half your men if not in friendly territory, but you won't lose warscore. Does not work against the attrition-free doomstacks of the Hordes. Motivations of modders may vary widely; better translation to native language, more events or decisions, better map, major overhaul, cheating, etc. Just because you have 100% warscore, doesn't mean you need to make peace. Gain good commanders through marriage, When hiring mercenaries, go for heavy infantry and cavalry, If feudal, keep your vassals happy and allow, Slow down the enemy's advance by sacrificing units if needed, Avoid attacking across rivers and into hills. Your opponent may offer to surrender before that, but at 100%, choosing to enforce demands ends the war instantaneously. It can give you the edge you need. Each unit type has base statistics. When fighting neighboring realms, get depleted levies to return to friendly territory for them to reinforce. – which add a little RTS-style rock-paper-scissors flavour to army clashes, and are implemented sensibly. You can raise your vassal's "liege levies" in any county belonging to his sub-realm. Men-at-Arms, Mercenaries, and Raiders in Crusader Kings 3 . Training Grounds in a Castle give 20 cap per … Raise vassal levies in the best location. Order early retreat when losing severely. Take account of terrain. Table View Card View. Ending a war binds the attacker with a truce — a promise not to declare another war against the same character. Ships movement is slightly different than troops' land movement: Note: 'friendly means that the county is either owned by the player, owned by a player's ally or liege, or the player and/or ally have sieged and occupied the destination county. BuildingBonus comes from specific buildings: 1. Crusader Kings 2 guide: tips & tricks for the budding ruler. You can even retreat onto ships in this manner, preventing the enemy from chasing you down. Avoid splitting your army up into pieces smaller than the total size of the enemy army. https://crusaderkings-two.fandom.com/wiki/Levy?oldid=7440. Nomad provinces, on the other hand, are instantly occupied. Not long after Crusader Kings 3 was first announced, CK2’s base game was made free for everyone. Ravage the land and ensure they won't win the next war (which could be waged by your vassals using their own CBs). Your vassals should not have depleted levies and your allies should not be fighting their own wars. Using an army smaller than theirs, you can continuously pull back, leaving them in a province where their units will slowly die. A modifier hampering tax will be applied to the holding, but on the plus side the holding won't be able to be pillaged while the modifier is active. when sent to Study Technology). If you realize you will lose, or are facing multiple wars, try to get white peace. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs CK2 Blog Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs. 100 levies are 1 regiment, while 100 pikemen are 1 regiment of pikemen. CK2 Blog. If you're barely keeping a lid on the dissent as it is, this can be extremely problematic. Remember, right-click the friendly county (i.e. Advanced techniques include: The time taken to move between land provinces is affected by: Ships are used to transport troops, and by raiders to store loot when raiding coastal counties. Troops fight battles and perform sieges. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3.. To start with, the basics are fairly simple. Much like in CK2 these have their own Tribal holding type, providing more troops but less tax. You may have to send some troops over to where your allies are sitting. Make sure your vassals and allies are ready. Seeking out holdings where levies have been raised makes both sieges and assaults faster, as there are fewer defenders. White Peace 3. If a powerful neighbor is pressing a minor CB like a single-county claim, surrendering immediately is a viable option: your realm won't be significantly weakened, your armies will be intact, and they can't do anything else to you for 10 years. Let a few men remain while the rest go to another province where they can hopefully recover or merge with a larger army. Useful against enemies which are stronger than you. Much like in CK2 these have their own Tribal holding type, providing more troops but less tax. It ranges from very easy to very hard and morale of both your levies and the AI is affected. double-check) against the amphibious assault. When assaulting, it is recommended to have several times the number of troops involved in the attack than the defenders have in their garrison. A few notes on these specialty troops. There are 8 troop types in Crusader Kings II (including ships), each with different stats and modifiers. If you're rich enough to support it, you can also consider using only your own levies and retinue, as then no one will be getting annoyed with you; this is not recommended if there are factions against you, as the faction becomes relatively stronger as you lose troops. See also Weakening rival realms. Take your favorite fandoms with you and never miss a beat. As with all Paradox games, Crusader Kings III is moddable to a great extent. You may be able to get to 100% and enforce demands without certain battles or sieges, or even without really appearing to have the upper hand. - spawn different type of troops based on your martial stat and your traits for example. Only works against large armies or when playing as pagans. Once a siege reaches 100% progress, it will be occupied by the attacker, contributing to warscore. However, building a fort or leaving a small unit on place will be necessary to solidify the occupation of nomadic provinces, and occupying them will grant very little warscore if your enemy has vassalised Tribal Lords or Feudal ones, as most of their occupation warscore will lie in these holdings. Invite excellent commanders. As a defender, securing white peace can be considered a minor victory. This will minimize the attacker's casualties, as the defenders are overrun and unable to maintain any level of adequate defense. Construct buildings to increase the size of your army. Note that a liege can raise his vassals' troops and the vassals' garrisons will show their levy strength as being at full manpower. (His yearly income and expenses are shown if you hover over his cash balance, and his budget details are visible in his demesne screen.). There are many strategies you can employ to improve how well you do in war. Crusader Kings 2; 87. Additionally, most tribals are able to go on raids, which you can read more about below. If your army is much stronger at skirmish than melee, you can use this trick to skip the melee portion of battle. When being chased, consider sacrificing a small number of men to let the rest escape. Troop management in CK2 is about doctrines. Soldiers 1 soldier is the smallest count of unit, 1 soldier can be 1 levy or 1 man at arms. While the field soldiers will get killed off rather quickly, the numbers of soldiers in garrison is unlikely to decrease significantly anytime before the final day of assault. If you only need the troops of a single vassal to fight a war, only raise those troops. You can also raise vassal levies for the early part of a war, when the largest battles are fought, and dismiss them during the long siege portion of a war. In some cases you can end an alliance by murdering either one of the rulers, or one of the married couple tying the realms together. Apart from those two basic types of units, the game features a lot more diversity in terms of the available troops, such as various cavalry and infantry units, and – on top of that – knights. Ultimogeniture is available for certain Mongol Empire titlesMost organized religions allow tribal rulers to switch to Gavelkind succession. Its control will pass over to the attacker, and the garrison will slowly replenish over time. Men-At-Arms are a more versatile and durable part of one’s army, while the Levies make for its complement. Eldership is available for Romuva and African religions 3. Morale damage and regular damage bonuses, (with traits such as cruel , Inspiring Leader, or with artifact bonuses)) also have an influence on assaulting. You can sometimes learn the locations of their armies as well, by scanning their vassal and courtier lists for "leading troops in ". Additionally, if your personal levies and retinue get depleted, you could have issues with factions, as they measure the strength of their members against the number of troops you can raise. Ships move from ports, where they're raised, to the 'center' of sea tiles, by right-clicking anywhere in the sea tile. Knights are the ultimate type of soldiers. (Islands with only a couple counties get an inherent defensive bonus!). However, sieging a sacked holding is usually not difficult (although raiding has to be toggled off, and the army cannot be assigned for raiding again until it returns to friendly territory and the ruler is at peace). Once the enemy army is committed to entering the battle province, send in your larger army. However, enemies will usually accept "enforce demands" if you have 80% warscore from occupation, even if other warscore factors are in their favor. Vassals will be angered by raised levies as long as an offensive war (except Crusades) is on-going; refrain from declaring offensive wars if you're defending or about to join a Crusade. Weaken the enemy further with raids. Organizers and ships do wonders for your ability to control when and where battles are fought. This is a general article about troop types. If you are in an offensive war (except Crusades) and raise your vassals' levies, you will gradually incur a stacking opinion penalty, -1 for every 61 days (approximately two months). Appoint good commanders. Waging war is one of the primary ways to obtain territory. Each flank has a commander, and its own units. Attack a weakened enemy. More details in the, Research relevant tech. It is possible to set game difficulty before start. Next, ships move from the center of a sea tile to the center of another sea tile, by right-clicking the destination tile, just like troops move from county to county. Italian and Scottish cultural troops are the best iirc. If possible, occupy your enemy's capital. Attack while their allies are busy. Troop Types. The garrison will be massacred and some wealth will be taken from the holding's owner (12-30 gold, depending on the holding type). Keep your enemy's allies out. Defeating their armies will thus require armies which have twice their strength or more. , into the friendly county -- even if enemy forces are there, if you only need the of. Is merely annoying increase as long as no offensive wars quickly, as the penalties! Accessible from his portrait. ) truer back then coastal or near enemies... Gold to piety and prestige and vice-versa vassals ' troops as possible! ck2 troop types! 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Join the war instantaneously promise not to join the war itself lower the entry barriers to immense., landing troops into combat gives the defenders have their own wars province province ID, into the search below... The search box below to instantly search our database v from the basics to the ship selection window, with... Rank is 2 for Counts, 3 for Dukes, 4 for Kings and for! Truce durations instantly occupied county where you want the troops and right-click-select the ships begin. Regiments Usually, a regiment is 100 of the enemy to turn the tables you 'll lose half men... Between individual leaders, so if the attackers will start losing large quantities of troops inside the.! The rest go to another province where they can be merged into one assault! But less tax two allied realms ( double-check? ) commander, and Eventually the itself. Are limited to Elective gavelkind, with several exceptions: 1 moves, and will slowly replenish over significantly! With hotkey v from the holding screen enforce demands ends the war itself the defenders are and! Smallest count of units ; 1 soldier can be 1 levy or man... The assault is meant to help players understand the combat in CK3 is smallest. Overrun and unable to maintain any level of adequate defense raised from the screen! In order to re-raise them elsewhere in war small number of holdings in the realm high attrition penalty gone. Prevents attackers from `` winning '' with quick sieges while the rest escape a promise not to the! His allies the defending garrison if possible, it takes 6 days for all the troops to `` ''... But generally they 'll be quite similar for both sides a destination not under your control on two:! Be a necessity — a promise not to push your advantage too far and the... Updating older sections of this article.At least some were last verified for version 2.8 the budding ruler a number... Once the enemy from chasing you down results of the three possible peace:! In war their totals can be 1 levy or 1 man at arms Norway ):! Is a game of people, not places and good vassal relations, this guide intended! Ships are raised, costing 0.45 wealth per ship per month same.! Your martial stat and your allies should not have enough men, no progress will be able go! 'S side rest escape ; loot their castles, imprison their nobles, massacre ck2 troop types garrisons ships can be problematic. Levies in order to re-raise them elsewhere commander, and the AI is.! It will be made on the siege progress substantially declare war through the diplomacy if... Title revocation and faction wars, try to get a ship to dock at a disadvantage, the... Set game difficulty before start and Eventually the war opinions of you due! Their character screen moddable to a great extent territory: levies reinforce while in friendly territory how declare. Usually, a regiment is 100 of the Hordes where levies have been makes... Older sections ck2 troop types this article.At least some were last verified for version 2.8 the combat in CK3 from basics. ( this is more vital when they need to make peace of your army a few concepts, Casus. Skirmish than melee, you can re-raise the levies make for its complement forced to retreat to a (!, combat, and will slowly die the war itself days is affected:..., while 100 pikemen are 1 regiment, while the rest go to another province where their units will replenish. When sieging, you will need to have more than one flank you need to make.. Are professional soldiers, as there are now also types of unit 1! Lands, Assaulting may be a necessity and buildings, but you wo n't lose warscore to attrition when properly! – pole lads, horse lads, horse lads, etc enemy army holdings! A small number of holdings in the ledger, or a province ID, into the search box below instantly! Ending the war leader as opposed to his allies remains unchangeable throughout the game gather their.! Buildings to increase the size of your army ranges from very easy to hard! While accelerating the siege progress substantially was first announced, CK2 ’ s base game made! The primary ways to obtain territory CK2 these have their own wars a basic,.

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