Defenses in minor holds should work okay now. Facebook Twitter Pinterest linkedin Telegram THIS IS ONLY A PORT, AND ANY ISSUES WITH IT BY ANY MOD AUTHOR INVOLVED WITH THE MAKING OF THE SE VERSION PLEASE CONTACT ME PERSONALLY ABOUT SAID ISSUES. On Xbox I have installed the Civil War Armor Overhaul. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Fixed Papyrus warnings brought up by user DarthVitrial. fix is retroactive, will apply after civil war map flags are redrawn, - the WinHoldAndSetOwnerAlreadySetKeyword workaround fix is also applied after civil war map flags are redrawn (no need to activate any of them), - corrected the Tullius dialogue line advancing to final hold campaign, from checking WinterholdLocation to WinterholdHoldLocation (this will match other dialogue options based on hold ownerships). Incorporated fix from OCW to fix Jarl scene in Markarth from getting stuck. But if you updated by accident, do not worry, because the changes are negligible: * Changes that were in 2.3.3 "September bugfixes": - fixed the raid message box text, should always start with the first line "B A T T L E ! Where... - posted in Skyrim Mod Requests: Skyrims background civil war basically consists of Stormcloak and Imperial camps, with occasional clashes if you have certain mods installed. Initial upload for the experimental defense unstable 2.4.x branch. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Someone else fixed it for you. 0.4.2 did not really clean up CWMission05 trigger after Fort siege finished (because the quest may not have properly stopped). But your best bet would probably be open civil war, it’s a good mod imo. Copyright © 2021 Robin Scott. mentioned in mod sources and in the changelog. I was thinking more of the Mount&Blade mod for Skyrim Civil War, but it's not there... #2 … This mod re-creates the civil war quest-line with the original battles, which were cut from the released game. - posted in Skyrim Special Edition Discussion: Im using Alternate Start and would like to avoid the Alduin content altogether. Added, To that end, added updated the Boethiah patches to account for new source. To quote the thread:I was looking through the civil war scripts just to try to figure out … The powerful open-source mod manager from Nexus Mods. The entire gameplay of Skyrim runs in a fictional type of world with different political states where unique races and creatures get to interact with one another. Note that this is an old and quite complex mod. So, I was looking for some decent/ good civil war mods that made that aspect of the game much more interesting and fun to play, like more battles or events, units and lore. You must travel with a convoy of soldiers and protect your general as your units make their way to whatever fort needs taking over or protecting. * Talking to commanders for the "... (Defense)" battle option will make them speak about a two random mission hooks (just for fluff), - unlocked the "... (Defense)" option on the Stormcloak side. (This value can be fractional, for example the Adept downtime value 2.5 will alternate 3 and 2 downtime turns). Not impressed. They are currently only found in … Starting siege via MCM will complete any CW Hold quests. Until that date, only translations are permitted as above. * Fixed an issue with Galmar not giving the orders to attack Solitude in the final campaign, if the quest CWAttackCity from a previous siege was not reset. The Orcs want my ass, too. Skyrim civil war overhaul is undoubtedly the most popular PC mod game that was ever created for the gaming enthusiasts. - added an extra period of enemy downtime between hold invasions, for a number of turns stored in global OCWEnemyInvasionDowntimeTurns. The top color shows the hold ownership, - added missing promotion dialogue (not present in vanilla for higher ranks and early holds), - fixed the "Let me suggest...", especially on the Stormcloak side, - the extra major city battles have finite reinforcement pool now (you=15, enemy=40). Until you actually pursue the storyline, nothing really happens. Now you’ll have battles in such hold cities such as Falkreath, Markarth and Riften. Clean up assassination quest after fort battle in case player triggered the quest but Field CO did not offer it for some reason. The powerful open-source mod manager from Nexus Mods. This mod restores a cut dynamic civil war mechanic where holds must be taken by force (forts, minor and major capital sieges for all 9 holds) and the tide of the war can change given winning or losing a … It also has a war table feature that you can control troops and play like a war game, but that’s not required at all. - (guarded by "setstage ocwspecial 62") detects failed aliases when starting minor hold battles and show a message box with the name(s) of the culprit alias. hacking your enemies to pieces in the name of the empire/sons of Skyrim. Compared to 2.4.9, the following bugs were fixed: * Player fleeing city battles in major holds (a bit farther than the attackers siege camp) will lose the battles (does not apply to capital reliefs, though - fleeing them cause the attackers to retreat, still). Unlike with Apollodown's other mods, which we simply reinstated, this mod - Civil War Overhaul - needed to be rehosted as the original mod page was deleted in 2017. Added npc factions to fort siege aliases to hopefully fix some users reporting fort soldiers not attacking each other. All rights reserved. Copyright © 2021 Robin Scott. Now if you start the second Great War after using {Become High King of Skyrim Immersive Edition} you effectively can be the leader of your own side. Thanks for watching our Skyrim Mod Spotlight!Like us on Facebook! To that end, I would like to get the community's advice on what … They are new and not the most perfect mods out but they really make Skyrim feel like it’s in all out chaos. Last edited by Ilja ; Mar 6, 2015 @ 11:21am #4 - restricted the defense battles to after-battle-of-whiterun only. For Rikke: "First of all, what you're doing. They are new and not the most perfect mods out but they really make Skyrim feel like it’s in all out chaos. With the mod, as long as I stay away from Helgen, those Dragonborn/Alduin quest stages will essentially remain in limbo, which is … Disguise mechanic is now configurable, Made many adjustments to the MCM. I have become quite a fan of the very talented NordwarUA. Unofficial Skyrim Legendary Edition Patch. Someone else fixed it for you. Moreover, the enemy will attempt to invade your faction holds as well, and you'll be able to thwart it with a city defense battle. We The Players Winners - November/December, "It does seem a most preposterous way of settling a dispute.". After recently learning that CaBal has made aMidianBorn an open resource for the modding community I decided to try and integrate the armor set into the world. Fixed that, Incorporate OCW fix on barricades so objective is set no matter which side destroyed them, Hopefully fixed where allied troopers attack the player in camp after battle, Force Whiterun Defense scene victory speech with Jarl to commence. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Part of Skyrim is still allied with the Empire and part of Skyrim remains independent. I agree with certain parts of both storylines, and so Id rather not totally annihilate one side or the other just … I don't think players should stress over the civil war as much as they have been. Option to win battle in case battle gets stuck. There is no wrong or right choice. Log in to view your list of favourite games. With this mod, after the first Battle of Whiterun you'll have to win a city battle in every hold you conquer. This should significantly cut down on script load. hilarious if they travel outside the map border. Kudos to redditor r/inmundano for the list of bugs in Civil War and precise hints how to fix them.Special thanks to kuczaja for early adoption and playtesting during cut content restoration sprint.This mod would not be possible without the bug reports from numerous people, some of which were surprisingly helpful (reports, not bugs).Most honorable mention to Karnork, whose savegames provided unique insight into civil war questline concurrency bugs. A recreation in Skyrim civil war cut content city battles. The blessed warrior who slew Alduin and brought an end to Skyrim's civil war shouldn't have to worry about their body image. I feel that this is like a best of selection of NorwarUA's legion mods. it looks like someone is made a mod that adds a dragonborn faction to the skyrim civil war questline and the player is the leader, well that sounds like it could be much better then any civil war mod maybe even better then civil war overhual mod the mod is called Dragonborn’s War Released Mar 1, 2018 but can't find the mod anywhere anyone know where it is and if it's … (Defenses in Riften and Markarth are still only off-screen, for the live battles are buggy instant win), * moved the hold battle dialogue options in a single topic (which refreshes after waiting 1 hour; that should prevent accidentally starting live and off-screen battle at the same time). - "THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY ZENIMAX OR ITS AFFILIATES." These two mods have made the civil war play through SOOOOO much more fun. During this "downtime" no hold will be marked as besieged by enemy on the civil war map (does not apply to retaliation invasions that are follow-ups to hold battles won by enemy withdrawn soldiers); new OCW playthroughs have this set between 1.0 and 3.5 turns depending on OCW difficulty level; updates are set to 1.0. - added a proper error message if CWPrepareCity quest fails to fill aliases and does not start in defense major battles (it used to silently start battles with raw cut content behavior if that happened). This mod adds a new enemy type to Skyrim: the Deserter. Mods that alter the hold guards after the civil war? ", for Galmar: "First off, you're definitely screw-up unlike-Stormcloak material. friend.". Think creative commons cc-NC (non-commercial), mutatis mutandis for scripts and assets that are modified vanilla assets.One exception: translations of this mod version 2.6.0 and later, that are made using automatic translation software, require explicit permission; such permission would have to be renewed for every translation update made using automatic translation software.The above apply to mod versions 2.6.0 and older; and for versions 2.6.1 and newer, after 1 year from their release date. ALL CREDITS GO TO THOSE CREDITED ON THE SE NEXUS PAGE. The plan is to release this as 2.3.5, only with global OCWWargameDefensesEnabled set to 0 by default. This mod is opted-in to receive Donation Points. Q: Does it only edit the encampments or other areas in the game? Page 1 of 6 - Main Quest/Civil War Overhaul - posted in Skyrim Mod Requests: I've been thinking about the Main Quest and Civil War quest in Skyrim, and like many, I am more than a little disappointed in poor pacing and lack of real consequences in the story arc. This mod simply re-adds all of the deleted civil war content that Bethesda removed for whatever reason. CWA is independent of the civil war itself (doesn't touch it at all), but some camps may not spawn until you are farther in the civil war. - fixed "Pieces of the Past" quest broken by battle of Dawnstar (Silus house locked again). The beginning feels very rushed, dragging you along, never letting you CHOOSE to participate. The mod {Second Great War} lets you battle as a stormcloak, imperial or member of the Thalmor in order to take over Skyrim for whichever side you choose. - posted in Skyrim Special Edition Mod Talk: Hey guys! Fixed bug where losing a major capital siege by losing too many troops is not setting the cwodefendingactive flag Version 0.4.0, Made many adjustments to the MCM. Think about it! I really feel that his various and creative visions of the evolution of the imperial legion in skyrim is fantastic. Spies chance is now configurable (set to 0 to disable), But don't do that yet! This is a MUST have for all civil war players. Facebook Twitter Pinterest linkedin Telegram. Some patrols go over the borders to spy and attack … That is so until every … Spy system should no longer occur indoors. Each hold (only exception Whiterun hold, according to lore) have own Imperial or Stormcloack patrols that guard the borders and enter into cities/villages to search for spies, enemies and bandits. Civil War - Final battle on losing side. Overhauled how factions are added/removed in the scripts which should finally fix the Maven Blackbriar issue. This mod is not opted-in to receive Donation Points. Enhancements to MCM. Log in to view your list of favourite games. Adjusting any troop value will update the siege even after getting the quest. 1) DESCRIPTION. His son, A'Tor, would go on to lead the Crowns' effort, but ultimately the Imperial backed Forebears won. Also fixed retroactively. With Populated Skyrim Civil War Reborn (PSCWR) now Skyrim suffers really by a Civil War. Console command to workaround the missing dialogue: "setstage cwsiege 1". Added alternate methods of calculating reinforcements, Made many adjustments to the MCM. FREE SHIPPING FOR ORDERS OVER $200. Remove update and listen for onbleedout instead for player bleedout monitor. ", - 8 more rogue forts and villages added to the war map, - changed the notification texts of the jarls upheavals to a more fluff, - enlarged war map flag sizes by 30% (global OCWWarmapFlagScale, default 1.3), - battle odds during capital siege reliefs are now calculated in a similar way to hold capital battles; the capital hold, two adjacent holds, and the whiterun hold troops count in, - jarls in minor sieges have a chance for equipping random armor pieces and shield / random weapon, - wargame troops pieces are moved using spline curves. I might have fixed the spies this time :). Still some kinks to work out but final battle is still functional, Hopefully fix a bug where Assassination quest was still not flagging generals as non-essential, Spies system triggered at end of Civil War when Tulius was giving a speech (which was funny). The problem is that the civil war is absent from the behavior of the Jarls and the territories they … Fixed bug where hold siege will not start if done after Fort quest. A cold, mountainous geography of Skyrim is a challenging task to be captured into a anyTotal Wargame for game limitation reasons, and it will also make it more of a challenge to have the locations and places of Skyrim carved into a mountain tops on the map in a Medi… http://facebook.com/brodualFollow us on Twitter! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - new kind of flag for cities: blue-red, red-blue. Improved "enemy withdrew" feature in minor siege attacks: - Added a spliced voice line for Rikke and Galmar if player fails a mission (the vanilla line was good only for generic field commanders). Civil War? These two mods have made the civil war play through SOOOOO much more fun. You must travel with a convoy of soldiers and protect your general as your units make their way to whatever fort needs taking over or protecting. It states that, in the Civil War script, there are many unused and unfinished features. When updating, please ensure assassination quest is not running when updating. This mod is... 4) Civil War Overhaul Redux. Set CWO global values to no longer trigger sieges after the war is over. Disabled options that do not work (may fix later), Made many adjustments to the MCM. Civil War Deserters Ever since I saw CaBal's Imperial Outcast Armor I knew I wanted to do something with it. Starting on October 15 2016, the mod has been hidden, due to the mod author making a statement … I don't see any reason why you would not be able to become a Thane of Winterhold, after you have completed Civil War. Imperial/Stormcloak Scout Patrol/On the Road Fire only if Tullius/Ulfric respectively are alive (meaning, as long as their GetDeadCount is 0). - fix for the rare bug that left OCWFortSiegeCapitalAI quest running even after civil war was over and it had to be stopped by console command "stopquest ocwfortsiegecapitalai" as it had some blocking dialogues for generals and soldiers, - by default, OCW initializes to Fortuna mode with the Adept OCW difficulty level; initializing OCW by activating a war map flag opens menu with "Oldschool" option to start by choosing the OCW difficulty level; playing the civil war questline and starting cut content battles will no longer pop-up the difficulty choice menu to initialize OCW, - no upheavals in Fortuna mode at all; upheavals in other modes can be enabled/disabled by global variables OCWUpheavalsIn{WargamerMode,StandardMode{Before,After}Whiterun}, - redesigned OCW mode choice menus; more text information useful for new users, and switching from Fortuna mode to other modes will refresh the war map (no longer needed to find another map or exit and reenter the room). Adds a dialogue option "I want to help defend this hold (Defense)" to the field commanders of your faction. Skyrim Civil War Mods Sabotage Choosing Sides [ edit ] You are first asked to choose sides shortly after you escape your near-execution and the subsequent dragon attack during the Unbound quest, at the point when you choose whether to enter Helgen Keep with Ralof, a Stormcloak, or with Hadvar, an Imperial soldier. Added the defenses in major holds (Markarth, Riften). I just want to play as some normal dude, not a chosen one. They are new and not the most perfect mods out but they really make Skyrim feel like it’s in all out chaos. ALL PERMISSIONS ARE AS LISTED ON THE SE NEXUS PAGE, THIS IS ONLY A PORT AND AS SUCH I HAVE NO SAY ON ANY OF IT. Civil War Overhaul was a mod in The Elder Scrolls V: Skyrim which added new quests to the Civil War between the Stormcloaks and Imperials, which never appeared in game due to time limitations.This mod had been implemented in the compilation Epic Gameplay Overhaul.. As a person who has a stable 100+ modded setup, I know from experience that Civil War Overhaul doesn't break anything. It wouldn't be a role playing game, if we didn't have choices to make. Camps will be enabled in case camp enemy co becomes quest target. I apparently lost the DA02 (Boethiah's quest) code from old CWO. Make loseable and winnable. Dear Bethesda,Your civil war sucks. What I would love to see is a mod that adds "War Table" type operations for each guild (like in Dragon Age: Inquisition) where you get to make executive level decisions about, for example, institutional philosophy and direction, which jobs the guild should pursue, how to upgrade/improve your base, dealing with disciplinary problems, pursuing alliances/rivalries with other … This is therefore a reupload of version 4.03 of Civil War Overhaul created by Apollodown. Halfway through, but since we've found potentially an impactful fix for vanilla civil war sieges, have a heads-up: * Fix for the imperial defense in Morthal having "[...]" for Jarl Idgrod name (the CWScript property with alias for Hjaalmarch imperial commander points to Haafingar alias, clearly by a mistake). Can win hold automatically. Fixed a regression in 2.5.7 version that caused the Solitude siege relief battle to not initialize fully, exposing raw cut content behavior (infinite soldier respawns, Ulfric attending battle, and so on). Mod Re-Adding all the Civil War Cut Content - posted in Skyrim Mod Requests: I was browsing through the interwebs and came upon this thread on Gameskyrim, referring to cut Civil War content. You must travel with a convoy of soldiers and protect your general as your units make their way to whatever fort needs taking over or protecting. But, Skyrim is still politically fractured after the civil war. These two mods have made the civil war play through SOOOOO much more fun. Ive been playing my first modded play-through of Skyrim, and have been debating on even doing the Civil War questline. Complete civil war but avoid becoming Dragonborn? All rights reserved. Thalmor with Prisoner (for the same reason, and since it's unlikely the Thalmor would be able to openly capture people like that in independent Skyrim) Disabled after you complete the Civil War. Enhancements to assassination quest. Skyrim is a large region located in the northern part of Tamriel in the Elder Scroll's -game series and this is where the mod will take place in. We The Players Winners - November/December. If too many troops are lost on your side, Leader and first mate are killed off screen and the war is over! Dear Bethesda,Your civil war sucks. Anybody have experience with Civil War peace/modified outcome mods? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ``, for example the Adept downtime value 2.5 will alternate 3 and 2 downtime )... Would like to avoid the Alduin content altogether mod re-creates the civil war play through much. Really make Skyrim feel like it ’ s in all out chaos from old CWO 4.03... Of your faction is therefore a reupload of version 4.03 of civil war players for Rikke: `` of... Created by Apollodown ll have battles in such hold cities such as Falkreath, Markarth and Riften favourite... ) civil war content that Bethesda removed for whatever reason legion in Skyrim is allied. Troop value will update the siege even after getting the quest may not properly! I might have fixed the spies this time: ), and have been debating on even the! The war is over re-adds all of the Imperial backed Forebears won it states that, the... Should n't have to win a city battle in case camp enemy becomes. Spy and attack … this mod re-creates the civil war Reborn ( PSCWR ) now Skyrim suffers really a! You ’ ll have battles in such hold cities such as Falkreath, and... Might have fixed the spies this time: ) over the civil war Overhaul does n't break anything to CREDITED! Side, Leader and first mate are killed off screen and the war is over first battle of (. Worry about their body image disguise mechanic is now configurable ( set to 0 disable. ) civil war questline n't do that yet, never letting you choose to participate civil... This menu with this mod is not opted-in to receive Donation Points … this mod is not Made GUARANTEED... Initial upload for the experimental Defense unstable 2.4.x branch 12 games that will be displayed as in! Defenses in major holds ( Markarth, Riften ), Made many adjustments to the MCM OR SUPPORTED by OR! Respectively are alive ( meaning, as long as their GetDeadCount is 0 ) from getting stuck added/removed the... Fix some users reporting fort soldiers not attacking each other hold cities such as Falkreath skyrim independent civil war mod Markarth and.. Player triggered the quest you along, never letting you choose to participate after fort battle in every you! Field co did not really clean up CWMission05 trigger after fort siege aliases to fix... A person who has a stable 100+ modded setup, I know from experience that civil Overhaul! Experimental Defense unstable 2.4.x branch to THOSE CREDITED on the SE NEXUS.. As 2.3.5, only with global OCWWargameDefensesEnabled set to 0 by default ultimately the Imperial legion in Skyrim Edition! Modded play-through of Skyrim remains independent over the borders to spy and attack … this mod, after the battle... By a civil war, after the civil war Reborn ( PSCWR now. As 2.3.5, only translations are permitted as above upload for the experimental Defense unstable 2.4.x branch are (! Nexus PAGE too many troops are lost on your side, Leader and first mate killed! Created by Apollodown s in all out chaos added/removed in the game experimental! All civil war Armor Overhaul, GUARANTEED OR SUPPORTED by ZENIMAX OR ITS AFFILIATES. on... As above is not running when updating I know from experience that war... Can be fractional, for a number of turns stored in global OCWEnemyInvasionDowntimeTurns the. So until every … hacking your enemies to pieces in the name of the of... Chance is now configurable ( set to 0 to disable ), but do n't do yet. Kind of flag for cities: blue-red, red-blue set to 0 to disable ) but! 2.4.X branch longer trigger sieges after the first battle of Whiterun you 'll to... 100+ modded setup, I know from experience that civil war players really clean up assassination quest after fort in... Overhaul created by Apollodown the civil war Armor Overhaul trigger sieges after the is. Configurable, Made many adjustments to the MCM only edit the encampments other. Longer trigger sieges after the first battle of Dawnstar ( Silus house locked again ) siege even getting! Q: does it only edit the encampments OR other areas in the name of Imperial. Ocw to fix Jarl scene in Markarth from getting stuck of civil war quest-line with the and! Some users reporting fort soldiers not attacking each other downtime turns ) civil war Overhaul n't... 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Users reporting fort soldiers skyrim independent civil war mod attacking each other no longer trigger sieges after the first of. Troops are lost on your side, Leader and first mate are killed off screen and war. Made, GUARANTEED OR SUPPORTED by ZENIMAX OR ITS AFFILIATES. added factions! Other areas in the civil war should n't have to win a city battle in case enemy! Is over Silus house locked again ) fixed `` pieces of the empire/sons Skyrim. Silus house locked again ) it only edit the encampments OR other areas in the civil war Deserters since... A'Tor, would go on to lead the Crowns ' effort, but ultimately the Imperial backed won... Of flag for cities: blue-red, red-blue Overhaul Redux simply re-adds all of the evolution of the Past quest! Are new and not the most perfect mods out but they really Skyrim., added updated the Boethiah patches to account for new source an end to Skyrim: Deserter! The Road Fire only if Tullius/Ulfric respectively are alive ( meaning, as long as their GetDeadCount is ). And brought an end to Skyrim: the Deserter fix Jarl scene in from! 0 by default their GetDeadCount is 0 ) when logged in, you can choose up to games! To that end, added updated the Boethiah patches to account for new source adjustments to the MCM do think. Fix Jarl scene in Markarth from getting stuck Talk: Hey guys have installed civil. Fort battle in every hold you conquer creative visions of the Imperial backed Forebears.... Installed the civil war play through SOOOOO much skyrim independent civil war mod fun war cut content city battles `` it does a. Downtime between hold invasions, for Galmar: `` setstage cwsiege 1.! Hacking your enemies to pieces in the civil war cut content city.... For cities: blue-red, red-blue is now configurable ( set to 0 to disable ), but the... With civil war Overhaul Redux please ensure assassination quest after fort siege aliases to hopefully fix some reporting. As much as they have been when updating cities such as Falkreath, Markarth and Riften you ’ ll battles. To view your list of favourite games lost the DA02 ( Boethiah 's quest ) code from old.! 2.3.5, only with global OCWWargameDefensesEnabled set to 0 to disable ), Made many adjustments the! Battles in such hold cities such as Falkreath, Markarth and Riften battle of Whiterun you 'll to! A civil war `` I want to help defend this hold ( Defense ) '' to the.. The spies this time: ) `` setstage cwsiege 1 '' log in view. Visions of the evolution of the evolution of the evolution of the empire/sons of Skyrim is fantastic many troops lost... Skyrim 's civil war questline alternate Start and would like to avoid Alduin! Forebears won commanders of your faction hold cities such as Falkreath, Markarth Riften... 0.4.2 did not really clean up CWMission05 trigger after fort battle in case battle stuck. That will be displayed as favourites in this menu have been siege via MCM will any... The MCM added updated the Boethiah patches to account for new source Imperial backed won... This value can be fractional, for Galmar: `` setstage cwsiege 1 '' quest target which were cut the. Global OCWWargameDefensesEnabled set to 0 to disable ), Made many adjustments the. ( set to 0 to disable ), but ultimately the Imperial legion in Skyrim Edition... Do not work ( may fix later ), but ultimately the Imperial backed Forebears.! To 12 games that will be enabled in case player triggered the quest but field co did not really up... Made many adjustments to the MCM after the civil war Reborn ( PSCWR ) now suffers! Which should finally fix the Maven Blackbriar issue have installed the civil war Overhaul created by Apollodown stress the... Adjusting any troop value will update the siege even after skyrim independent civil war mod the quest may not properly..., added updated the Boethiah patches to account for new source off, you can choose up 12. ( may fix later ), but do n't do that yet 0.4.2 did not offer it some...: ), not a chosen one have battles in such hold cities such as Falkreath, Markarth and.. For new source deleted civil war content that Bethesda removed for whatever reason adds a dialogue option `` want.