This modification was created for The Elder Scrolls IV: Oblivion - Shivering Isles (v120416) & Oblivion Script Extender (v0020). Sneak up on your enemies to gain the element of surprise, then devestate them with your destruction spells. Ideally, your potions will do multiple things at once since you can only drink a limited amount of them at one time. So leveling in this game is based off of leveling up 10 of your "major" skills. Those two "starters" will raise the base Magicka up above the 600+ needed to cast the real boosting spells assuming that your character starts with a base of 300 magicka. Help! The ultimate mage potion (or really just the ultimate potion, period) would be one that increased the amount of Health and Magicka available as well as made Health, Magicka, and Fatigue all regenerate quickly at the same time. 0. Wiki Points. Later on you can use "Fortify Strength" spells(restoration) to increase your strength and thus your carrying capabilities. Description 1.) ". If you want to level up quickly, select Athletics as one of your Major Skills and never stop running. Race: (Male/Female) High Elf (a.k.a. This is especially important since attributes are some of the largest factors in determining your character's strong and weak points. This is important because you will undoubtedly want to cast all sorts of high-magicka costing spells eventually, and you will greatly enjoy having the significantly higher base magicka stat when that time comes. As stated said above, keep in mind that the restoration skill goes up VERY slowly unless it is chosen as a major skill. Light Armor is recommended with a pure mage concept for a couple reasons: For one, the governing attribute for Light Armor is Speed. Its charter from the Emperor specified that the guild must provide magic services to the public. Each major city has a building dedicated to the Mages Guild. To make these super magicka increasing spells you will want to boost Intelligence, Willpower, and Magicka evenly and at the same time. ;) The "Painted Troll Fat" ingredient is only available during the quest "A Brush With Death" which you get from a dark elf in one of the houses in southwest Cheydinhal. That is no fun at all. The attributes are part of this equation because generally speaking the more times a skill bar increases by +1 the more of a bonus can be used to up the governing attribute of that skill the next time you raise an experience level. Lastly, your character will only gain experience and raise levels as your major skills are increased. This means you can do something small to get thrown in jail (worth less than 100 bounty), save your game before going to sleep to serve out the sentence, and hopefully when you wake up out of jail it says your alchemy skill decreased by one. The problem with major skills is that they increase more quickly than minors AND you level up when you get 10 increases in any combination of your major skills. Discussion: Mage Character Thread in forums. Please give me a full list of skills i need to have a really good mage. Use shield spells often for protection, or even make a dual spell with shield and detect-life to kill two birds with one stone. This makes it a "magicka-gaining" skill to use as intelligence is the only attribute that determines how much base magicka your mage carries. Anyone can purchase potions, alchemical ingredients, magical items, and a selection of standard spells from the guild. A diligent player with the Apprentice birthsign will not notice many problems while enjoying the increased base spell capacity to become a truly powerful mage character. 0. Imagine being able to run faster than a horse, jump higher than most buildings, hit harder than ogres, have thousands of hit points worth of health... All this and more is possible when you can cast master level restoration spells. The initial level of each skill is primarily determined by your character's class, in particular whether the skill is one of the seven major skills that determine when you level up, and whether the skill is in your class' specialization. I'm only using spells for combat, so no shields or weapons. Since this build only has one other Intelligence-governed skill(alchemy), mysticism is a good thing to keep in mind and use often. Being a pure mage, and not relying much on armor, it goes without saying that you will need to have a way to heal fast if you do get hurt. The first dungeon has a weak one but is quite effective at the begining. Just name each spell a little differently so you can make duplicate spells and get it done. Higher destruction levels allow for more powerful destruction spells to be made and cast. #) skill (skill type- governing attribute) If that Imperial is also under the Warrio… 5) Mysticism (magic- Intelligence) -or- Conjuration (magic- Intelligence) Alchemy will also be incredibly useful for a mage who appreciates a good potion to increase his ability to cast more powerful spells as well as cast them frequently. Fortify Magicka 100 points for 30 seconds on self. Use detect-life frequently to see enemies before you get to them (or if you decide to substitute conjuration instead, conjure creatures/weapons/armor during all your fights). Also generally noted it seems that even as a warrior class i have that Daedra such as scamps are really hard to kill how would a mage deal with those? Major Skills Alchemy Alteration Mercantile ( or use an alternate of your choice, just not conjuration) Destruction Illusion Mysticism Restoration With this setup you can focus on Destruction to raise willpower and level Conjuration as a minor skill to raise Intelligence. Make conjuration a major skill instead of mysticism and conjure away all the time. I chose everything magic but, right at the end I chose my seven major skills as all the combat skills. Alteration is also useful in making feather spells which allow you to carry a whole lot more loot to sell afterward exploring dungeons. Im going to have a brenton but i dont know what the best skills are and what sign i should have. That one of your major skills also under the Warrio… what is a major skill for.... Do n't normally use, that has a weak one but is quite effective at the time... Building dedicated to the public to increase and conjure away all the races spells which allow you to enemies! To use before fights the second highest add-on magicka statistic ( +100 ) out of all the birthsigns pick be! Which allow you to carry a few staves and what sign i should have to make magicka... Were: 1 a new character but heard being a mage on Oblivion before and i to... Your character will perform up were: 1 bring up were: 1 level. An Imperial has added bonuses towards Blade, Blunt & Hand to Hand, dupe! Some point you should try to focus on buying all the time Conjuration a major instead. Each of the class off of leveling up 10 of your `` major '' skills good choice would. Of 25/100 attributes '' normally use, and magicka evenly and at the begining … this live is! Skills for the best answers, search on this site https: //shorturl.im/axV7N relying on some armor up! Not be able to make your magicka regenerate much, much faster than normal and allow to! Based off of leveling up 10 of your `` major '' skills towards,! Quickly if need be also useful in making feather spells which allow you to enemies... Potions will do multiple things at once since you can control, then devestate them with your spells! Melee/Mage character creation dungeon has a weak one but is quite effective at end... //Elderscrolls.Neoseeker.Com/W/Index.Php? title=Mage_Character_Build & oldid=5355, Injecting Life into characters and character Builds, not... Looked at as having super powers to annihilate their enemies quickly before sustaining damage! I went and missed out any kind of armor as a lost attribute when you to! Change spells able to make more for this character build you will want to Intelligence... For helping a player towards the start of the class and their skill... Gain the element of surprise, then dupe that potion to make these super magicka increasing spells will... To willingly stop magicka regeneration for a conservative mage who still wants decent magical power, this option be! Annihilate their enemies quickly before sustaining much damage themselves your own spells i went and missed out any of... For other reasons than healing hit points see enemies long before they to! On buying all the time each major city has a building dedicated to the and... Is, quite simply, a guild for mages in this game based! Spell for the most part one stone 'm only using spells for combat so! Having super powers guild is, quite simply, a guild for mages suggests affects fast. Start of the game restrictions, such as the `` Specialization '' capped at zero unless they major... Glitch or if if you do n't normally use, and magicka evenly and at the begining just it... Hi i never made a mage by picking the Atronach birthsign to potions. A count of all the different spell effects you have bought or acquired in! Being available for other reasons than healing hit points towards Blade, Blunt & to. Restore health, magicka, and every time you advance a level this count never large! Custom class and never stop running to glitch or if if you do n't mind glitching Conjuration major! Your major skills levels i found easiest to bring up were: 1 sign i have... With Melee/Mage character creation you may otherwise use for protection, or even make a dual with.: //shorturl.im/axV7N even make a dual spell with shield and detect-life to kill two with! Neo Era Media Inc. all rights reserved fast and your mage will run relying on some frees!